temsik: (sɪʟᴋ sᴜɪᴛ ; ʙʟᴀᴄᴋ ᴛɪᴇ)
the other me || Yᴏᴍɪᴇʟ ([personal profile] temsik) wrote2013-12-07 07:08 pm

app for rs.


Player Name: Saffy
Player LJ/DW: [personal profile] thrall
Email/AIM/Plurk: EMAIL: jerkbender@gmail.com // AIM: heroic BSOD // PLURK: fonfabre
Timezone: PST (GMT-8)
Other Characters: Roxas, d2.

Character: Yomiel
Series: Ghost Trick: Phantom Detective
Deviance: 2, post canon. Yomiel is living in the new timeline Sissel's actions created. He retains all memories of the old one, though, having been one of the people who helped make it happen.

Age: 35 (mentally 45)
Gender: Male.
Species: Human.

Canon Used: The vidya game.

Appearance: Yomiel is a tall, slender man wearing a red suit, a black shirt, and a white tie. His hair is bright blond and usually spiked back in a ridiculous cowlick sort of deal. He wears pointy black sunglasses all the time. Even indoors. Even indoors while dead.

Psychology:
Yomiel is difficult to classify at first glance. His fashion choices certainly tell one story, but he isn't as loud and cheery as one would expect. The slim-cut suit implies that he means business wherever he goes. Hiding his eyes behind shades keeps a certain distance between himself and other people. He has a sharp tongue and he's very observant, moreso than the other people Sissel meets; he is able to detect when things are being switched and swapped around in the Ghost World, and he warns Sissel not to interfere specifically. In this moment, he is shown to be exceedingly different from the protagonist who shares his face.

He makes a mysterious and unnerving antagonist through the latter half of the game. Cold and calculating, Yomiel spent years refining his powers and learning how to turn them against those he hated. Because of him, life is hell for everyone else, and that's how he likes it. He's incredibly manipulative with his words and with his actions, and yet he's shown to be truthful as well. However, telling Lynne about what happened at Temsik Park was just one part of his plan.

One musn't take ghost powers for granted, though. Yomiel is anything but infallible. When his mask slips, it's obvious to everyone around him. He's not above throwing a bit of a tantrum when things go wrong, usually punching the hell out of something and yelling. He's also prone to making bad decisions when flipping out, like stealing an officer's gun and holding innocent bystanders hostage. Though Yomiel is unquestionably violent in his actions, he doesn't strike out unless provoked. Every life that he took was connected to his revenge. There was one person he killed after apologizing: he was a witness, and therefore Yomiel couldn't afford to spare him.

For ten years, getting justice for his own unfortunate death (or undeath) was all that mattered to Yomiel. It seemed to him that the cards had been against him from the beginning. No one seemed to believe that he was innocent. This 'me against the world' mentality was something he clung to for years after the incident that granted him immortality. While most criminals would have reveled in being invincible and everlasting, Yomiel found no joy in being a freak of nature. In a tragic twist of circumstance, Yomiel's fiancee thought he was dead and killed herself, leaving him without a love and without a home. No one noticed him. No one called his name. He felt incredibly alone and isolated, and as a result, he became resentful and belligerent. It was a long ten years, in which he became completely warped and insane.

Yomiel has a brilliant mind. That's why he was hired by the government in the first place. Unfortunately, he has a tendency to dwell on the things that bother him, something demonstrated by his cohesive and extremely detailed revenge plan. Yomiel internalizes a lot of what he goes through, which isn't very healthy when he's already somewhat self-absorbed. Right up until the end of the game, he doesn't understand what he really wants. He thought he wanted to see everyone involved with the Temsik incident dead, and that was what he got (at least in one timeline), but it leaves him empty and numb.

For all his IQ, Yomiel is easily manipulated by the emotions he fails to control. He is betrayed by the very people he partnered with. Realizing his mistake too late, Yomiel is without hope and without plans. He gives into his fear of being alone and spills his secrets to his company. This despair and grief isn't too different from ten years ago, when he lost everything. When Lynne starts crying in front of him because they're all about to die, he realizes (belatedly) that he doesn't want revenge anymore. All he really wanted was for someone to understand what he was going through, for some attachment to another human being. The insanity inspired by his anger has long since faded, leaving only a brilliant mind.

Without the anger clouding his judgment, Yomiel guides Sissel and Missile in the past to change the fate of those in Temsik Park. He has no issues cooperating with them. However, he doesn't tell the others of his plans until he jumps in and manipulates his own body so that he's crushed by a falling monument instead of little Lynne. This moment of dumb heroism illustrates Yomiel's desire to change. He never wanted to hurt anyone in the first place, having grabbed Lynne just out of desperation.

Understanding the immense wrongness of threatening another human life, Yomiel returns to the new timeline and serves time without complaint. His other murders have been erased, including accidentally shooting his best friend, but Yomiel harbors a deep guilt about those too. If it's not revenge he's doting on, it's apparently self-flagellation. Sissel tells him he's already forgotten, but Yomiel's distance from Sissel's new 'family' implies that he finds things too awkward to become friends with the people he killed.

Despite his sharp edges and awful acts, Yomiel has a great capacity for thoughtfulness and love. He doesn't fit the profile of a sociopath antagonist. Any joy he gets from making people suffer is short-lived because it's not the real connection he wants. It's nothing like his love for his future wife, nothing like his care for his little pet. Before being framed, Yomiel's fiancee loved him so much that she couldn't exist without him. After that, Yomiel named a kitten after her, and he carried Sissel with him everywhere. This hints at protectiveness outside of his self-absorption. He's not above possessing Sissel in order to get somewhere, but at that point he'd lost everything and was disinclined to care. (He regrets it later.)

Really, Yomiel owes everything to Sissel. Because he showed kindness to the orphaned kitten he accidentally possessed ten years ago, his life was changed for the better. He has no more weird god powers, no abilities to speak of. He has a normal life where he can grow old and die, which was all he ever wanted-- all he ever asked Sith for.

In time, he will be able to forgive himself. The Yomiel seen in the epilogue still has some reservations about what he's done, but he isn't insane or out of control, and he's content with his new boring life. He has a lot of room to grow as an atoning man approaching middle age; like many people, he has a deep desire to be settled and live out the rest of his time peacefully. He is still awkward as he tries to figure out how to fit in, but it's endearing rather than dangerous.

Other Skills/Abilities: Yomiel is a normal human. He's a good shot with a gun (practice, you might call it) but nothing above the ordinary, and he's reluctant to fight in the first place. The only remarkable thing about him anymore is that he can talk to Sissel and some of the others in the Ghost World because he was rescued by Sissel. He also remembers the old timeline, unlike Lynne.

He has no mental defenses, magic, or ghost powers of any kind. The last one is a bit of a new development because of the new timeline that was written.

Other Weaknesses:

He bleeds just like anyone else. Because of the heavy injuries sustained by a giant statue falling on him, he occasionally suffers from pain in his legs. On especially bad days, he'll use a cane; cold weather exasperates it. (This bit is headcanon, but I don't feel it's too out of touch considering the experiences of people with broken bones like my mom.)

History:

Wikipedia has a good plot summary! The other fan wiki is... okay, I suppose.

Yomiel is the driving force behind the game's events. After being falsely accused of being a spy, Yomiel's life took a harsh downward spiral; Sissel's adventure begins as a result of Yomiel's revenge plan going awry in a small way. It snowballs from there, until finally, Sissel travels into the past and rewrites it all.

Canon Point: Post-canon! He's working on actually marrying his fiancee now that he's out of jail, but it hasn't happened yet. And he's trying to get a job too.

Reality Description:

Ghost Trick takes place in an unnamed country with roughly the same kind of technology modern America has. There are some quirks, like the weird abuse of robotics used by an enemy country populated by blue people. Pretty much everyone is weird in some way, whether it's their crazy anime hair, ability to roll into a ball and katamari their way through things, or a funky way of talking.

The main feature of this world is the presence of a meteorite. When things die in the presence of this rock's radiation, the deceased get "ghost tricks"-- specialized powers that can evolve over time. These powers allow the spirit of whoever died to do incredible things, all the way from possessing objects or swapping them to traveling back in time. Spirits do this by swapping into the Ghost World where they can see "cores" of objects/people they can interact with. There is no real explanation given as to why some things are able to be possessed and some aren't.

Sissel has the ability to go back in time as well as possess objects. He uses these abilities to save lives repeatedly and eventually rewrite the timeline. Interestingly enough, the dead and the living (who have died previously and been saved) can speak in the Ghost World without time passing. Very handy. (Talking is totally a free action here.)

In the new timeline, Yomiel's most important people include his fiancee (also named Sissel, don't judge his fucking naming choices okay), Jowd (because he's the cat's new owner), and cat!Sissel. No one else seems to recall the old timeline, though a case could probably be made for Lynne seeing as she was there (just really tiny).

Due to the vague nature of the epilogue, this deviance will stray into AU territory simply because we don't even know what fiancee-Sissel looks like. She was obviously very devoted if the way she offed herself after Yomiel disappeared is any indication, though.

First Person Speaking Sample:

[Yomiel is tall and a bit striking, if only because of his dumb hair. He likes to think it's his fashion sense, though.]

So, let me get this straight. I walk into some weird cult shop because it wasn't there before, but that was actually a dream and now I'm stuck in it?

[He looks confused, but he still doesn't take his sunglasses off.]

Listen. I'm just a boring guy leading a boring life. I don't want any part of this. If you want me to help you boot up your computer or something, sure, I can do that. No problem. But full on kidnapping is just unnecessary.

I'm sure there's a way to resolve this. Come on. Let's talk.

Third Person Writing Sample:

How did it come to this?

Yomiel looked from one hand to the other. He had to choose between a velvet jacket or a dress. He certainly didn't have money for both, not that he was terribly poor, but... He wanted to pamper his fiancee a little bit before her big day. Their big day. The wedding had been delayed for ten or twenty years depending on who you asked, so it much bigger than most people's 'big day'.

She looked so good in red. But she looked good in purple, too. Really, she looked good in anything. Yomiel, who was the indisputable king of looking great-- okay, maybe not, no one liked to see him all flat and weird in the morning-- had nothing on the girl he wanted to marry. He continued to stand there awkwardly, looking between the two choices with a confused expression that screamed for help to every sales associate within a hundred yards.

A worker in an obnoxious blue smock wandered past, pushing a squeaky display of pajama tops across the floor. Yomiel straightened. "Excuse me, can I ask you someth--" His voice died halfway out his throat, though, and the clerk kept walking. Once again, he was left alone in the aisle.

He glanced around. A plainly-dressed woman had appeared near the adjacent shoes aisle, shopping for work socks. He took a couple steps toward her, grinning hopefully, and forming a question. Her cellphone rang at that precise moment, cutting him off. Not noticing his predicament, she took the call and wandered off around the corner.

He didn't even have the dead excuse. It was his fault for not speaking up, but he was so used to being ignored. Trying to ask for help was more difficult than he'd anticipated.

Did you read the rules? yes.